Best of Three
2
min. players
Setup
Deal 6 cards to each player. Players arrange their cards into three separate hands:
1st hand = 3 cards
2nd hand = 2 cards
3rd hand = 1 card
Rounds
1st round = regular teen patti
2nd round = imagine the third card
3rd round = high card
Objective
Win 2 or more rounds to claim the pot.
Example
You receive: A♥️, 3♣️, 4♦️, 5♦️, 7♥️, 9♥️.
1st hand = 3♣️, 4♦️, 5♦️ (impure sequence).
2nd hand = 7♥️, 9♥️ (imagine 8♥️ for a pure sequence).
3rd hand = A♥️ (high card).
6 cards each
Kiss-Miss-Bliss
2
min. players
Setup
Deal 5 cards to each player. Players can create three types of jokers
Jokers
Kiss: Two consecutive cards (e.g., A, 2) make one joker; K, A does not.
Miss: Two alternate cards (e.g., A, 3) make a joker; K, 2 does not.
Bliss: Two cards with the same number make one joker.
Objective
Create combinations using jokers or play the best 3 out of 5 cards. Each type of combination can only be used once.
Example
You have: A♥️, 3♣️, 4♦️, 5♦️, 7♥️. You make: A♥️, A♦️, A♥️ (trail).
5 cards each
Folding Joker
2
min. players
Setup
Each player is dealt four cards. The first two cards are dealt face-down, the third card is dealt face-up, and the fourth card remains unseen and separate. The third card acts as a joker for all players.
Joker Rule
The face-up third card is a joker for everyone. If a player folds, their unseen card becomes an additional joker for all remaining players.
Objective
Form the best hand using your three playable cards (two face-down and one face-up) and any jokers in play.
Example
Player A has: 7♥️, 6♠️, 9♦️ (joker), and an unseen card.
Player B has: 8♣️, 8♦️, 4♥️ (joker), and an unseen card.
Jokers for everyone are 4♥️ and 9♦️. If Person A folds, their unseen card becomes a joker, adding another wildcard to the game for the remaining players.
4 cards each
Temperature
2
min. players
Setup
Each player is dealt three cards face-down. A temperature card is drawn from the deck at the start of the round, and a new temperature card is drawn each time a player folds.
Objective
The objective is to form the best hand, but the winning condition changes based on the temperature card:
If the temperature card is between A and 6, the lowest hand wins.
If the temperature card is between 7 and K, the highest hand wins.
Example
You are dealt: A♥️, 6♣️, 4♦️. The initial temperature card is: 5♠️, so the lowest hand wins. You make: A♥️, 6♣️, 4♦️ (high card Ace).
A player folds, and the new temperature card is: K♦️, changing the rule to the highest hand winning. You can now compete for the highest hand with your A♥️ as the strongest card.
3 cards each
Banko
2
min. players
Setup
Players agree on a predetermined amount to place in the pot, preferably 3x the usual betting amount. The dealer places two face-up cards in front of a player. One player plays at one time.
Gameplay
The player places a bet (amount x) on whether the next card drawn will fall within the values of the two face-up cards.
If the card drawn falls within the range, the player wins the bet amount from the bank.
If the card drawn does not fall within the range, the player loses the bet amount to the bank.
If the card drawn matches either of the face-up cards, the player pays double the bet amount to the bank.
The game continues until there is no money left in the pot.
Example
Face-Up Cards: 3, 10
Bet: Rs 100
Third Card Outcomes:
If the third card is 5 → You receive Rs 100.
If the third card is A → You pay Rs 100.
If the third card is 3 or 10 → You pay Rs 200.
2 cards each
Joker Hunt
2
min. players
Setup
Deal three cards to each player. Then place the calculated number of face-up cards in the middle, by using the formula:
Number of face-up cards = (2 × Number of players) + 3.
Gameplay
On each player's turn, they have two options:
Discard one card from their hand and replace it with a face-up card from the table to improve their hand.
If they choose not to discard, they must turn one of the face-up cards on the table upside down, rendering it unavailable to others.
This process continues for two full rounds of turns. After the second round, the three remaining face-up cards on the table that are still face-up become jokers for all players.
Example
Your Hand: 8♣️, 6♣️, 10♣️. Face-Up Cards on the Table: 9♣️, 2♦️, 3♥️ (assume after two rounds). Your Turn: You decide to discard the 6♣️ and take the 9♣️ from the table. Final Hand: 8♣️, 9♣️, 10♣️. Result: You have made a pure sequence with 8♣️, 9♣️, and 10♣️.
3 cards each
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