It’s your aam teen-patti but packed with variations — plots, twists and turns to make your game night wilder, crazier and let’s face it—fiercer.

Best of Three

2

min. players

Setup Deal 6 cards to each player. Players arrange their cards into three separate hands:

  • 1st hand = 3 cards

  • 2nd hand = 2 cards

  • 3rd hand = 1 card

Rounds

  • 1st round = regular teen patti

  • 2nd round = imagine the third card

  • 3rd round = high card

Objective Win 2 or more rounds to claim the pot.

Example You receive: A♥️, 3♣️, 4♦️, 5♦️, 7♥️, 9♥️.

  • 1st hand = 3♣️, 4♦️, 5♦️ (impure sequence).

  • 2nd hand = 7♥️, 9♥️ (imagine 8♥️ for a pure sequence).

  • 3rd hand = A♥️ (high card).

6 cards each

Kiss-Miss-Bliss

2

min. players

Setup Deal 5 cards to each player. Players can create three types of jokers

Jokers

  • Kiss: Two consecutive cards (e.g., A, 2) make one joker; K, A does not.

  • Miss: Two alternate cards (e.g., A, 3) make a joker; K, 2 does not.

  • Bliss: Two cards with the same number make one joker.

Objective Create combinations using jokers or play the best 3 out of 5 cards. Each type of combination can only be used once.

Example You have: A♥️, 3♣️, 4♦️, 5♦️, 7♥️. You make: A♥️, A♦️, A♥️ (trail).

5 cards each

Folding Joker

2

min. players

Setup Each player is dealt four cards. The first two cards are dealt face-down, the third card is dealt face-up, and the fourth card remains unseen and separate. The third card acts as a joker for all players.

Joker Rule The face-up third card is a joker for everyone. If a player folds, their unseen card becomes an additional joker for all remaining players.

Objective Form the best hand using your three playable cards (two face-down and one face-up) and any jokers in play.

Example

  • Player A has: 7♥️, 6♠️, 9♦️ (joker), and an unseen card.

  • Player B has: 8♣️, 8♦️, 4♥️ (joker), and an unseen card.

Jokers for everyone are 4♥️ and 9♦️. If Person A folds, their unseen card becomes a joker, adding another wildcard to the game for the remaining players.

4 cards each

Temperature

2

min. players

Setup Each player is dealt three cards face-down. A temperature card is drawn from the deck at the start of the round, and a new temperature card is drawn each time a player folds.

Objective The objective is to form the best hand, but the winning condition changes based on the temperature card:

  • If the temperature card is between A and 6, the lowest hand wins.

  • If the temperature card is between 7 and K, the highest hand wins.

Example You are dealt: A♥️, 6♣️, 4♦️. The initial temperature card is: 5♠️, so the lowest hand wins. You make: A♥️, 6♣️, 4♦️ (high card Ace).

A player folds, and the new temperature card is: K♦️, changing the rule to the highest hand winning. You can now compete for the highest hand with your A♥️ as the strongest card.

3 cards each

Banko

2

min. players

Setup Players agree on a predetermined amount to place in the pot, preferably 3x the usual betting amount. The dealer places two face-up cards in front of a player. One player plays at one time.

Gameplay

  • The player places a bet (amount x) on whether the next card drawn will fall within the values of the two face-up cards.

  • If the card drawn falls within the range, the player wins the bet amount from the bank.

  • If the card drawn does not fall within the range, the player loses the bet amount to the bank.

  • If the card drawn matches either of the face-up cards, the player pays double the bet amount to the bank.

  • The game continues until there is no money left in the pot.

Example

  • Face-Up Cards: 3, 10

  • Bet: Rs 100

  • Third Card Outcomes:

    • If the third card is 5 → You receive Rs 100.

    • If the third card is A → You pay Rs 100.

    • If the third card is 3 or 10 → You pay Rs 200.

2 cards each

Joker Hunt

2

min. players

Setup Deal three cards to each player. Then place the calculated number of face-up cards in the middle, by using the formula:

Number of face-up cards = (2 × Number of players) + 3.

Gameplay On each player's turn, they have two options:

  1. Discard one card from their hand and replace it with a face-up card from the table to improve their hand.

  2. If they choose not to discard, they must turn one of the face-up cards on the table upside down, rendering it unavailable to others.

This process continues for two full rounds of turns. After the second round, the three remaining face-up cards on the table that are still face-up become jokers for all players.

Example Your Hand: 8♣️, 6♣️, 10♣️. Face-Up Cards on the Table: 9♣️, 2♦️, 3♥️ (assume after two rounds). Your Turn: You decide to discard the 6♣️ and take the 9♣️ from the table. Final Hand: 8♣️, 9♣️, 10♣️. Result: You have made a pure sequence with 8♣️, 9♣️, and 10♣️.

3 cards each

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