It’s your aam teen-patti but packed with variations — plots, twists and turns to make your game night wilder, crazier and let’s face it—fiercer.

Plus Sign

4

min. players

Setup Arrange 5 cards on the table in a plus (+) shape. These cards act as jokers.

Dealer's Choice The dealer chooses if the horizontal or vertical line of the plus sign will be the joker set, before they see their own cards.

Objective Players use the jokers on the table to create their best hand during the showdown.

Example Your hand is A-A-3. The vertical set of jokers includes 3. You use the joker to form A-A-A (trail).

3 cards each

Cobra

4

min. players

Setup Each player gets one card face-down. Without looking, players place the card on their forehead so others can see it. Ensure that everyone can see each other's card, but no one knows their own.

Gameplay Based on the visible cards on other players’ foreheads, each player can predict their own chances to win. Bets are placed as usual.

Objective The player with the highest card wins the round.

Example You see that Player A has a 7♦️ and Player B has a K♣️. Since K is a high card, you might assume your card is lower and choose to fold, or if you're feeling lucky, continue betting.

1 card each

Pack Jack / Packing Jokers

3

min. players

Setup Three extra cards are placed on the table as jokers for all players.

Joker Change When a player folds (quits), their cards replace the jokers on the table. The jokers change each time someone folds.

Example You have A-A-3. The current jokers on the table are 3, 6, and 7, so your hand becomes A-A-A (trail).

3 cards each

King Little

3

min. players

Jokers All Kings in the game are jokers. Additionally, the lowest card in each player’s hand also becomes a joker.

Example You have K♠️, Q♥️, and 4♣️. The King and the 4 are jokers, turning your hand into Q-Q-Q (trail).

3 cards each

Mufliss

2

min. players

Reverse Hierarchy The ranking system is flipped. The weakest hand wins, and the strongest hand loses.

Objective To win, you need the worst hand.

Example

  • Worst hand (loses) = A♠️ A♥️ A♣️ (trail)

  • Best hand (wins) = 2♠️ 3♥️ 5♣️

3 cards each

999

2

min. players

Objective Get as close to the number 999 as possible.

Card Values

  • Number cards = face value

  • Aces = 1

  • Face cards (J, Q, K) and 10 = 0

Examples

  • Best hand = 9-9-9 (equals 999)

  • Low hand = A-A-A (equals 111)

  • Middle hands:

    • 8-3-A = 831

    • 9-K-4 = 940

3 cards each

Sudden Death

2

min. players

Setup Deal all 52 cards equally among the players.

Gameplay Players hold their cards between their ring finger and thumb and drop cards one by one. A random player calls "stop," and everyone repeats the process.

Winning The player with the highest card left in their hand after all have dropped cards wins.

Example You’re left with 5♠️, 7♦️, 3♣️, A♥️, 1♦️, and 4♠️. You keep the A♥️ as your high card.

distribute all equally

Discard One

2

min. players

Setup Each player gets 4 cards.

Objective Create the best 3-card combination by discarding one card.

Winning The player with the strongest 3-card hand wins.

Example You are dealt A♠️ A♥️ A♣️ 6♣️. You discard the 6♣️ and form A♠️ A♥️ A♣️ (trail).

4 cards each

Lallan Kallan

2

min. players

Joker Rule The joker is the card with the odd color (red among black or black among red). If all three cards are the same color, there is no joker.

Example 1 You have A❤️, J♠️, K❤️. The odd one out (J♠️) is the joker. Your new hand becomes A❤️, K❤️, J❤️ (pure sequence).

Example 2 You get 3♣️, 4♠️, 5♠️. Since all your cards are the same color, you don’t get a joker. You still have a good sequence.

3 cards each

One-Eyed Jack

2

min. players

Jokers Only the J♥️ and J♠️ (one-eyed jacks) are jokers. The J♦️ and J♣️ are regular cards.

Example 1 You have J♥️, Q♥️, and K♥️. J♥️ is a joker, so you can turn it into A♥️, giving you A♥️, Q♥️, K♥️ (pure sequence).

Example 2 You have J♣️, J♦️, and K♥️. Neither of the Jacks is a joker, so you just have a pair of Jacks.

3 cards each

Wild Draw

2

min. players

Joker Rule The dealer picks one random card as the joker. All players can use this card as a joker.

Example You have 3♣️, 6♥️, and 8♣️. If the dealer draws 6♠️ as the joker, you can now use 6♥️ as a joker, making 3♣️, 6♣️, 8♣️ (Color).

3 cards each

AK47

2

min. players

Jokers Aces, Kings, 4s, and 7s (from any suit) are jokers and can be used as any card.

Example You have A♣️, 6♥️, and 8♥️. A♣️ is a joker, so you can use it as a 7, giving you a sequence (6♥️, 7♥️, 8♥️).

3 cards each

4x Boot

2

min. players

Pot Increase All players must add four times the usual amount to the pot. This increases the stakes and the final pot size.

Example If the original blind was Rs 20, it now becomes Rs 80. Similarly, if the chaal was Rs 40, it now becomes Rs 160.

3 cards each

High Wild

2

min. players

Joker Rule The lowest card in your hand, and any card with the same number, becomes a joker for you.

Example You have 3-3-8. Both 3s are jokers, so your hand becomes 8-8-8 (trail).

3 cards each

1942 Love Story

2

min. players

Jokers Cards numbered 1, 9, 4, and 2 (from any suit) and all Hearts ❤️ are jokers for all players.

Example You have K♠️, 9♠️, and Q❤️. 9♠️ and Q❤️ are jokers, allowing you to make K trail.

3 cards each

2 Cards Open

2

min. players

Setup Each player is dealt three cards, but two are face-up and one is face-down. Players bet based on what they think the face-down card could be.

Example 1 You have two open cards: 3♥️ and 3♦️, with a face-down card. You have a pair of 3s and might make a trail if the third card is a 3.

Example 2 You have 4♣️ and 5♣️ open, and a face-down card. You could complete a sequence if the hidden card fits.

3 cards each

Pairs Are Jokers

2

min. players

Setup Each player gets 7 cards. You must have at least one pair to continue playing. If you don’t, you fold. The best cards make a hand.

Joker Rule Each pair in your hand counts as one compulsory joker.

Example You have 7-7-K-K-2-3-7. You have two pairs (7s and Ks), so you get two jokers. You can use one of them to create a trail (7-7-7).

7 cards each

Stud

2

min. players

Setup Players are dealt one face-up card (known as the street card) and two face-down cards (referred to as hole cards).

Gameplay After the cards are dealt, evaluate your hand by combining your visible street card with your hidden hole cards to form the best possible hand. Street card is only your card.

Example You receive A♥️ (open), A♣ (closed), 4♦️ (closed). You make an Ace pair.

3 cards each

Little Jack

2

min. players

Jokers All jacks are jokers, and the smallest card in each player's hand also acts as a joker.

Objective Create the best hand using the jokers.

Example You receive: J♠️, Q♥️, 4♣️. Jokers are: J and 4. You make: Q♠️, Q♥️, Q♣️ (trail).

3 cards each

Aflatoon

2

min. players

Setup Deal 3 cards and place 1 additional card on the table.

Joker The additional card itself and two cards directly before and after it in sequence are also jokers.

Example You hold: 2, 5, 6. The additional joker card is 6, so 5, 6, and 7 are jokers. You make: 2, 2, 2 (trail).

3 cards each

Card Color Burst

2

min. players

Setup Place three additional cards on the table: one card face-up and two cards face-down. The face-up card is revealed immediately, and the two face-down cards are revealed in subsequent rounds.

  • 1st Card (Face-up): The number on this card acts as a joker for all players.

  • 2nd Card (Face-down): The suit on this card becomes a joker for all players when revealed.

  • 3rd Card (Face-down): If any player holds this specific number when revealed, they "burst" and are eliminated from the game.

Gameplay After the face-up card is revealed, its number becomes a joker for all players. In the next round, the suit of the second card becomes a joker. When the third card is revealed, any player holding its number bursts and is eliminated.

Example You start with: A♥️, 2♣️, 4♦️.

  • 1st card revealed = 6♥️ (number 6 is a joker).

  • 2nd card revealed = 3♦️ (♦️ becomes a joker).

  • 3rd card revealed = 4♣️ (you burst since you have 4♦️).

3 cards each

Kissing Missing

2

min. players

Setup Deal 4 cards to each player.

Joker Players create 1 joker from 2 cards that are either:

  • Kissing Two cards of the same number (e.g., 8, 8).

  • Missing: Two alternate cards (e.g., A, 3).

  • If you have no jokers, discard a card and play with the best three.

Example You have: A♦️, A♣️, 2♥️, 7♥️. You make: A♥️, 2♥️, 7♥️ (color).

4 cards each

Closest to 555

2

min. players

Objective Get as close to the number 555 as possible. 556 and above are burst.

Card Values

  • Number cards = face value

  • Aces = 1

  • Face cards (J, Q, K) and 10 = 0

Examples

  • Best hand: 5-5-5 (equals 555)

  • Low hand: A-A-A (equals 111)

  • Middle hand: 5-3-A (equals 531)

3 cards each

Community

2

min. players

Setup Each player is dealt two face-down cards. The dealer places three face-up community cards on the table.

Hand Formation Players must use at least one of their hand cards combined with the community cards to create their final hand.

Example Your Hand: 8♣️, 6♣️. Community Cards: 10♣️, 9♥️, A♥️. Final Hand: You use 8♣️, 9♥️, and 10♣️ to create an impure sequence.

3 cards each

Faceoff

2

min. players

Setup The deck is reduced to only 20 cards by removing all cards valued 2 to 9.

Gameplay Players are dealt cards from the reduced deck.

Example You get: 10♣️, A♥️, J♥️. You make: A♥️ (high card).

3 cards each

Useless Jokers

2

min. players

Setup Dealer selects two random cards to serve as jokers (e.g., all Kings and Queens). Then, ten cards are placed face up on the table.

Gameplay If a King or Queen appears among the ten face-up cards, those cards cannot be used as jokers for any player. The game continues as usual.

Example You have K, 8, and 7 with jokers being Kings and Queens. If a King is among the face-up cards, you cannot use it as a joker. If a King wasn't among the face-up cards, you can form a hand like 6-7-8 or 7-8-9.

3 cards each

Zhandu

2

min. players

Setup The dealer places three face-down jokers on the table.

Gameplay Jokers are revealed one at a time in subsequent rounds. Players can choose to play blind or seen. No side shows are allowed for players playing blind.

Example You get: 10♣️, A♥️, J♥️. Jokers = 10♦️, 3♥️, 6♣️. You make: 10♥️, A♥️, J♥️ (color).

3 cards each

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